![]() Kongos have been added to some of the marine battlegroups.Singelplayer red dragon is basically a tower defense game in disguise, so I've added a few more FOBs to some battlegroups.The North Koreans have a few B-5 bombers, better watch out! Their single bomb can take out an entire block!.The starting SK Special Aviation Battalation now has 4 MHL-60 DAPs, and some US Light Riflemen in UH-60s.The Aussie F-111 squadron now has a pair of SEAD F-111s and Cluster F-111s.The SK F-16 squadron now has a pair of SEAD F-16s.But they can handle waves of enemy APCs just fine. Don't engage directly with enemy armor, still. Japanese logistics company is now a heavy lift company, which has a few airborne-capable Sheridan tanks.There's a screenshot of where to find it, it shows up with the Daguet Divisions.) ![]() (Note that there's a lot of jank in changing these things, but I've tried to adjust flavor text to accommodate. One of the french artillery battlegroups has been replaced with a mechanized UK group, complete with Warrior IFV infantry and Challenger tanks.NATO navy battlegroups have a few more ships each.The F-86 squadron now has some older Skyhawks, too.Hint: use the gun only, reloading the missiles takes forever and is inefficient in the face of cheap tank hordes!) The F-5 squadron now starts with some A-10s (use to micro against early NK tank spam.This includes US Army elements, such as a handful of Abrams tanks to South Korean Armored groups, US Riflemen in mechanized and infantry groups, and US helicopters (Apache, Apache Longbows, Kiowas) in Attack Helicopter groups.Small amounts of US troops have been incorporated into the campaign's starting South Korean battlegroups.Too many to list, (screenshots help) but some highlights:.Anti-ship F-18s and Intruders are a bit cheaper now, because after playing 2KW around a dozen times the sheer superiority of OPFOR navies and the AIs bonuses/spammyness become especially tiring at sea.Most ground-to-air attack aircraft are better at this, but interceptors can still provide reliable reconnaissance. The biggest change is that aircraft can spot ground targets, which can definitely be abused for CV hunting by the player, but play how you want to. I tried to keep this close to vanilla, so no 1000 unit armies and starting with 2500 points in battle. I made this mod because I wanted to use some different units, so I tried to sprinkle them in where they were at least semi-appropriate. ![]() There are a few balance tweaks and multiple battlegroup edits to provide a fresh feel on replays of the campaign. Big changes include battlegroup edits combined with the fact that Aircraft can now spot ground targets. This is a simple mod which aims to retain the vanilla campaign experience but give the player a few more tools in their toolbox.
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